GURPS Prime Directive 4e Revised, Volume 2: Playing the Game Powered by GURPS, this book includes information about the species inhabiting the Alpha Octant of the Milky Way Galaxy, including “normal” height and weight ranges. Volume 1, Creating a Character has everything you need to create a character (equipment and weapons are in the second volume). Long in coming, GURPS Prime Directive 4e has been revised. GURPS Prime Directive 4e Revised, Volume 1: Creating a Character It must be found a new way to seek peace at Federation Momma. The war within came since 2012 until 3045 but the Worlds are ruined. Where we need to choose kingdoms and factions, although Futures to fight with mechanics. Įkron RPG is a new Multiverse gaming Roleplaying Game. This guide to martial-arts mayhem includes. The excitement continues with Action 3: Furious Fists. In Action 2: Exploits, you got so much crunch for running action-movie campaigns that it blew your mind! In Action 1: Heroes, you got stripped-down, hard-core rules for heroes who were too tough to handle! It also includes cut-apart counters – vehicles and obstacles – on the. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters.
GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. While Action 1: Heroes and Action 3: Furious Fists are. Studios spend big bucks making sure we all know exactly what's special about the hero of their latest blockbuster. Yes, GURPS Action is back with a vengeance!Īction heroes might be stereotyped, but they rarely fit into nice, neat boxes. If you survive, hone your skills for future combats – if you survive.
Attack, dodge, parry, block, and maneuver, just as you would on the battlefield or in the arena. You're ready to fight it out – Man to Man.ĭesign your own fighter: sword-wielding barbarian or fencer, martial artist or archer. But how do you recreate the fun and simplicity of the dungeon crawl using the GURPS system?ĭungeon Fantasy: Dungeons. When adventures were just hack-n-slash, running the game was easy. "You open the door, and discover a 10 by 10 room. action!Īction 1: Heroes draws its inspiration from the heroic men and women of action movies of the 1980s.
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In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day.
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Does your game need a little spark to ignite the imagination? How about some kindling to stoke the flames of action? Then you are probably burning for a book like this! Making Fire Feel Real is all about educating you on how fire actually behaves, the consequences of what happens when it is misused, and how to describe a swift burning victory!įrom high fantasy to modern and even future settings.